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Ragnarok V: Returns

GAME START
    Swordsman

    Swordsman

    1st class change

    Possesses strong physical attack and physical defense, and leads the battle from the front.
    The satellite city of Izlude is the core training site of outstanding swordsmen,
    and they are famous for fighting to the end without retreat no matter how strong their enemies are.

    Crusader

    Crusader

    2nd class change

    Heroic members of the Temple Knights, of the Kingdom of Rune-Midgarts, raised to fight a holy war.
    These Crusaders are knights that do not serve the emperor, they instead swear allegiance only to God, and are willing to sacrifice their lives for their faith.
    Blessed with strength and durability, they can endure the hardships of combat.

    Mage

    Mage

    1st class change

    Gifted in the arts taught at the magic city of Geffen, Mages are those who excel at manipulating mana,
    and endlessly crave knowledge so that they may control the elements that exist in the world.

    Wizard

    Wizard

    2nd class change

    Mages whose power over the four elements have ascended to an enlightened tier become Wizards.
    Capable of manipulating elemental magic to the limits of human capability, these Wizards are masters of the magical arts.
    What they lack in physicality, they make up for with devastating magical powers.

    Thief

    Thief

    1st class change

    Orphans and back alley types with sharp wits, and agile bodies that get recruited into the Thieves Guild.
    Using either poisons, or other forms of trickery, they excel in chaotic situations and are adept fighters in their own right.

    Rogue

    Rogue

    2nd class change

    By incorporating various skills learned as thieves into combat skills, they are capable as exceptional combatants.
    Since they mainly use short weapons, they always prefer to avoid direct battle and ambush their enemies from behind or steal the enemy's weapon.

    Archer

    Archer

    1st class change

    The mysterious town of Payon is reknown for their bow handling skills,
    training Archers who thrive in ranged combat,
    using their sharp sight,
    and keen skills to shoot arrows that dispatch their foes.

    Hunter

    Hunter

    2nd class change

    Hunters, who mainly dwell in a forest, are known for controlling falcons besides their exceptional hunting skills.
    They form a relationship with falcons in the forest and utilize them to protect their blind spots or to hunt an animal or monster.
    In addition, they use traps to put enemies into difficult position. Since they live in the forest, they are especially strong against insect and animal-type monsters.

    Merchant

    Merchant

    1st class change

    Even in war, money has to flow somehow, and who better to make their fortune in combat than a brave Merchant.
    Nurturing an obsession with money has resulted in a very unorthodox method of combat, the method of using Money
    as actual power to rise above both their enemies, and their competition.

    Blacksmith

    Blacksmith

    2nd class change

    Masters of the trade of smithing, a Blacksmith is an artisan who can craft various forms of equipment, and provide weaponry and armor to other adventurers.
    These artisans begin with refining ore into the materials needed for them to craft.

    Acolyte

    Acolyte

    1st class change

    Blessed individuals who were raised serving God, Acolytes use their gifted powers to make
    their companions stronger, heal the wounded, or vanquish Demons and Undead being lead by their faith.

    Priest

    Priest

    2nd class change

    Servants of God who minister to their flocks of believers, and use their blessings bestowed upon them through their faith to bring light to the world.
    Though the powers of healing, or battling demons, and purifying the undead, a Priest's job is never done, it's as if they feel they were told by their God to continue to fight.

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